Design. Create. Play. 


Design, Create, and Play - these are the three main tenets of LEAD.
 

Design.

LEAD believes in the great educational value of learning by designing.

It is through design that children become constructing architects of their own learning.  LEAD engages children as active participants, giving them a greater sense of control and responsibility for the learning process.  Design activities help cultivate children's personal connections to knowledge.

Design projects are also interdisciplinary; they allow multiple entry points into science, technology, engineering, multimedia, art and music. Through designing of motorized robots and formulating ideas for animation, simulation, multimedia presentation and musical composition, children not only reflect on and apply already familiar concepts, but also come in direct contact with new knowledge in a playful way.  LEAD encourages children to be more observant in their physical world and to merge different knowledge in their design.
 

Create.

LEAD believes in constructionism.

The constructionist approach to education, developed by Professor Seymour Papert at MIT, holds that learners construct new knowledge especially well when they are engaged in constructing things which they find personally meaningful.

A wide array of construction materials - building bricks, small programmable computers, motors, sensors, gears, arts and crafts materials etc. - allows children to apply different disciplines of knowledge in their design.


Play.

LEAD believes in playful learning. 

It is through play that children become intrinsically motivated in creative inquiry, inventive exploration, and in constructing things that they find fascinating.

Children exercise their imagination, test out ideas, explore new possibilities, and refine their creativity through play.  As children playfully explore and experiment, they develop new ideas and new ways of thinking about the world around them.

Creative Learning through Design, Create and Play

Through designing, creating and playing with technologies, LEAD engages children in a fun-filled, learner-centered environment that supports multiple learning styles and representations of knowledge.

Come Create - GO LEAD!